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July Devlog

  • Writer: Diogaoo Dev
    Diogaoo Dev
  • 6 days ago
  • 1 min read

Hey everyone, in this update of July I've been focusing a little bit more on content and new scenes.


First, A new event has been added with a modified version of the "grabbed" minigame. Instead of simply having to mash a key, players will now have to try to keep the bar as full as possible while still trying to prevent it from filling up completely.

This new event features a countdown that increases in speed the closer the bar is to the limit.

It has two stages if the player fails the first. My initial idea was that the second stage would combine the modified grabbed minigame with the input minigame, but after some testing, I realized that there was too much going on, so I removed the new grabbed from the second stage.


Additionally, two new enemies were added to the new area: Becky, an anal-oriented enemy, and the shemale Danielly.



Finally, I'm currently working on a modding tool for a future update. It's still pretty barebones, but it's already possible to create custom enemies within the game (no coding) and export them as .json and .rpy files. I'll provide more information when this tool is more advanced.


Version 1.70 is scheduled for release on August 4th. See you then!

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