March Devlog
Hey everyone,
In the next patch, I introduced two new common enemies: Pandora and Ruth. Both of them have been added to the Park, helping to make early encounters feel a bit more varied and alive.
I also received a lot of feedback regarding how difficult it is to trigger Lilith and Archpriestess Lilith. While the intention is for this to be more of a rare, late-game event, having content that only shows up in something like one out of every hundred runs feels like a waste of effort.
At first, I considered turning Penetrate Armor into a basic technique so players could select it at the start of the game. However, after thinking it through, that wouldn’t make much sense as the technique would be mostly useless in early maps, which goes against the purpose of basic techniques.
Instead, I decided to introduce a new weapon that can drop from early enemies. It doesn’t deal much damage, but it serves the purpose of allowing players to progress part of the quest earlier if they choose to.
On the technical side, I started working toward adding Addiction Checks to the Enemy Creation tool. This required rewriting a fair amount of code to make the system more flexible and easier to expand. My usual approach is to prioritize getting things working first, even if the implementation isn’t perfect, and then come back later to refine it. This is one of those moments, adding Addiction Checks made it clear that parts of the system needed to be reworked to be more flexible.This will likely happen again in the future, especially when I start implementing debuffs into the tool.
Still on the topic of refactoring, the sleep function has been messy for quite a while now, which was causing inconsistencies with the new event. After this update, things should (hopefully) behave much more reliably.
The next update for Hero Corruption 2 is scheduled for April 3rd.
See you then!

dự đoán mb mình thấy bạn bè nói suốt nên bữa rảnh cũng ghé thử coi sao. Mình không phải dân soi cầu gì đâu, chủ yếu xem trang trình bày có dễ lướt không. Vào cái là thấy họ ghi rõ bài theo ngày kiểu “Soi cầu MB ngày 3 9 2026” nên đỡ bị rối, nhìn phát biết đang nói đúng hôm nào. Nội dung cũng không dồn một cục, chia thành mấy đoạn ngắn kiểu giải thích dựa trên thống kê kết quả quay trước nên đọc nhanh vẫn nắm được ý. Mình thích nhất là phần tiêu đề heading làm nổi, kéo xuống tới đâu biết mình đang ở mục nào tới đó, mấy khối “Dự…
Just wondering if you could give any hints as to how Archpriestess Lillith is encountered? Try as I might I cant figure it out