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November Devlog

Hi everyone!


This month, I added a new dungeon, similar to the Milking Facility. Starting with the next update, you'll be able to find the Asylum in the Jungle.

I’ll avoid getting into the dungeon’s content to prevent spoilers, but let's go through some new mechanics that have been implemented:



  • Real Enemy Encounters


Unlike a milking facility, which is more of a scene-oriented setup, encounters in this dungeon are now actual battles. you can switch between attacks, use techniques, consumables, etc. At the time of writing this devlog, there are four new enemies in the Asylum. They’re closer to common enemies, but all share a unified theme, and be aware combat is a bit more streamlined.



  • WASD Dungeon Movement


Players can now move through both dungeons using the WASD keys. During exploration, the number keys remain disabled until an enemy encounter triggers or the hero leaves the dungeon.



  • Visions / Hallucinations


I recycled a mechanic from a side project and brought in visions/hallucinations. Certain events might cause your hero to hallucinate, causing random images to gradually fade onto the screen.Please let me know what you think, if players like this mechanic, I plan to add it to the general gameplay.For those with access to the Live version, feel free to send me early feedback !



There’s still a lot I want to add to this dungeon, so I’ll need a bit more time to finish things up.The release date for the next version will be set for Friday, December 5th. See you all there !

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