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October Devlog

First and perhaps most importantly, this month I’ve reworked elite enemies and tied them into the existing curse system. From now on, instead of simply gaining extra health, elite enemies will apply temporary curses during encounters. This applies across all difficulties, with the number of curses varying depending on the current day. Curses remain primarily a hardmode mechanic, and once the elite is defeated, its associated curses will be removed.


I finally added a new challenger — something I’ve been putting off for a while. You might remember Chloe from the first game; she’ll now appear in the Arena as a new opponent to challenge in the coming days.


I’ve also been considering a new area, but decided to leave that for the next update. For now, I’ve added Millie, an alternative to Kate. You can find her on the Coast, but only when Kate isn’t the current boss in your run.


I made major changes to the enemy gallery system too. Previously, new enemies had to be added manually, with icons and text positioned by hand — far from ideal, but it worked well enough. Now, enemies will have their galleries automatically implemented as long as they follow the same established structure. This cuts down several steps when adding new content and will be especially useful once mod support becomes official.


One thing that’s been bothering me for a while is the sheer number of available achievements. There are just too many, and reaching 100% completion can be a chore — not because it’s hard, but because it’s too time-consuming. I plan to add a way to unlock achievements and bad endings without needing to restart runs. I already have the idea in mind, but it’ll take a few more days to refine the details.


I still need to add arena modifiers and maybe one or two new curses before release. Version 1.85 is scheduled for release on Monday, November 3rd.

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